Most children will grow up using AI.
Some will grow up directing it.

The difference is whether someone taught them how it works. That is much easier to learn at eleven than at twenty-five.

A parent at the kitchen counter while her child works at a laptop in the next room
An hour with something at the end of it not an hour that just went
A skill they will use for the rest of their life directing AI is becoming as basic as reading a spreadsheet
Nothing to install, nothing to buy it all runs in the browser they already have

Train your child for the future.

Nothing to install and nothing to buy. Whatever they ask for opens in the browser already working — then they take it apart and change it, which is where the learning actually happens.

01

They say what they want, in their own words.

No menu of pre-approved projects. Pip asks about the idea, then the design, and gives them one open box to add whatever twist they were really after.

The Piplab build wizard asking a child if there is anything else they want the project to do
02

Pip builds it. Then they take it apart.

A working football scoreboard, saving every result to its own database — because that is what this child asked for. The files are all there to open, change and run again, and every save keeps the version before it.

The Piplab editor showing a football scoreboard web app running in live preview
03

They can build gadgets too, without buying any.

The parts are on screen, so nothing gets ordered, wired up or broken. They drag on a thermometer and work out how it should decide what to say — the same thinking a real one needs.

The Piplab gadget kit showing a 3D Raspberry Pi with a temperature sensor and the program in blocks
Set challenges

They get the brief. Not the answer.

A challenge arrives the way a real job does — press the button, it chimes twice, then it says someone is at the door — and your child has to make that happen themselves. No starter code, and the brief never says how.

When they think it is done, Pip marks it against the files they actually wrote. Every tick has to quote a line of their own code back; anything it cannot point at is marked not yet, not marked kindly. Then two questions about the decisions they made — the part a child who had it written for them cannot answer.

Not a gold star for pressing play. A straight answer about whether the thing does what it was meant to.

Checked against the brief
i think my door chime is finished
The button works and it speaks — but the brief asked for two chimes and yours sounds once. Have a look at your loop: range(1) runs the body a single time. What would range(2) do?
Waiting for them tonight
25 Kits that already work Open one and it is already running.
30 Challenges to beat A brief to meet, and a straight answer on whether they met it.
18 Mini-missions Ten minutes each, teaching one skill at a time.
23 Parts in the toolkit Cameras, sensors, lights and speakers to build with.

Or they bring their own.

The best projects start with something a child actually noticed. Pip's first job is to ask enough questions to turn that into something buildable — which is a skill worth more than any of the code.

A game their friends can play

A paddle-and-ball game, a quiz about sharks, a platformer that gets harder. It ends up at a web address they can send round.

Something that answers a question

Turn a printed bus timetable into a thing that says when the next one is. Work out what the fan actually costs to run all night.

A website about the thing they love

A page about their team, their dog, their favourite game — with a real address, not a file on a laptop.

A tool for somebody in the family

A feed calculator for the goats. A tracker for how much water everybody drank. A poster maker for a lost cat.

What you do not have to police

The limits are in the build, not in a settings page.

It will not do their homework

Essay questions, worksheet answers and "what won the match" all come back the same way — as an offer to build something instead. It is not a filter that can be talked round; it is the only thing the assistant knows how to say yes to.

Their code cannot phone out

Before a line a child wrote is allowed to run, the sandbox deletes the functions that reach the internet — fetch, XMLHttpRequest, WebSocket and the rest. Not switched off. Removed, so there is nothing left to switch back on.

There is nobody to talk to

No feed, no comments, no messaging between accounts, no way for a stranger to arrive. The only person your child talks to in Piplab is Pip, and Pip only talks about what they are building.

A login you make yourself

You can create your child's account from yours with a first name, a username and a password. No email address is asked for and none is stored — so there is no inbox of theirs for anything to arrive in.

Working today

What you can see and do this evening.

Make your child a login from your account — no email address, theirs or yours
See everything they've built, read-only, from your own account
Read their challenge marks — every verdict, with their own code quoted as the evidence
Set a challenge as this week's thing to try — it lands pinned on their page, with your name on it
Open anything they publish at its own web address, the same as anyone else
What it costs

Free for up to three children, the whole thing.

Every kit, every challenge and the marking — not a trial slice of it
No card to start, and no meter running on the assistant
A login for each child costs nothing and asks for no email
The fourth child is where a class begins — 10 seats for $12 a month

See how classes are priced →

A boy grinning at his laptop with a robot buggy he built on the desk beside him

Free for up to three children. See what they make.

No card, no lock-in, nothing to install or buy. Open a browser together this evening and they can have something running in ten minutes.